Kenziko drive ‘The Worm’ for Leader’s debates on BBC News channel

Kenziko were asked to help with the ‘worm’ – a real-time measure of people’s engagement with the leader’s debates, as they were broadcast on the BBC News channel. A great explanation of the end result can be seen here (click the image for video):

Reeta Chakrabati explains how 'The Worm' works.

Reeta Chakrabati explains how ‘The Worm’ works.

Kenziko worked with Ipsos/MORI and Lumi, who provided us with a data feed, along with xrayvision.tv who provided the design. The worm graphic was built using Viz Artist from vizrt, which made the process very simple because of its powerful scripting engine.

Our methodology was to write a standalone application, which collected the data from the Lumi application and sent data through to Viz using shared memory. Shared memory makes the process of utilising the data very easy on the scripting side.

To create a continuously moving ‘worm’, we created a looping animation, where the line actually moves a very small amount from right to left. At the end of this animation, the script would update the line to include the latest data (and take the movement into account) and then jump the animation back to the start. This meant that we could run the worm indefinitely, and if the data had not changed between animations, the line would still run continuously.

During the production process, there were quite a few alternative designs considered. One involved the extents of the graph being larger than the area on-screen, with the graph scrolling to show the current position of the worm. While we implemented this and it worked quite well, it was deemed likely to be confusing to the audience (or to require to much explanation) so on balance we settled on the full graph being visible at all times. Using Viz scirpting language we were easily able to prototype different functionality.

We were on-site in Salford and at New Broadcasting House in London for the debates we covered respectively, and setup could not have been smoother. On both occasions the worm proved popular, gaining a fair reaction on twitter and even getting its own hashtag, #theworm.

 

 

 

New BBC Business Graphics

In the last few days the BBC have launched a new look for their Business slot on the BBC News channel. These are template graphics built in the vizrt graphics platform. The sequence itself was built by the presenter, Ben Thompson, using a template we created.

These were originally designed in Cinema 4D and After Effects by Sophia Kyriacou with input from the news graphics team and the business team. Kenziko’s initial involvement was to evaluate whether the look could be translated into vizrt. We were confident that we could get close enough to keep the overall feel and impact of the design, which is reliant on ambient occlusion to really come to life. We looked at several different approaches before finalising the version now running on-air.

The first thought was perhaps some form of real-time ambient occlusion. Current solutions to this (in real-time graphics) rely on a deferred rendering setup, and the vizrt engine is a forward renderer, so this was quickly rejected.

Initial tests were based on exporting geometry directly from Cinema 4D (C4D) with pre-baked textures. This was quickly ruled out as we ran into major issues with the animation sequences. It was also very hard to match camera perspective between C4D and Viz.

We briefly experimented with rendering video clips of the animations, with the hope that we could add dynamic elements on top and match the two. This also was quickly rejected – there were so many permutations that it was impractical, and the dynamic graphics did not match up adequately with the video clips. We were also asked to ensure that our solution was future-proof for other uses of the graphic elements we were building, which definitively ended this approach.

Our final approach was to go back to the original C4D / After Effects animations and recreate the elements in Viz. Viz’s lighting model is adequate for many types of graphics, but to reproduce the naturalistic lighting we had to introduce some hand-tooled textures, and the ambient occlusion is simulated in much the same way. For more control over the camera, we separated the 3D elements from the overlay elements (titles etc.), using a dynamic texture.

The dynamic nature of template graphics meant we had to rely on masks in many cases to introduce or exclude the ambient occlusion where necessary. We feel the final result is close enough to the original renders  to maintain their impact.

 

 

Sky Sports choose Kenziko’s Video Control System for Rugby League

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Sky Sports Rugby League touchscreen using KZ-VCS to drive EVS playback

Sky Sports have just launched their new video referee touchscreen system. This allows the referees to review footage from multiple cameras after any incident in the match.

The in-house team at Sky designed the touchscreen control system, running inside the Vizrt graphics engine using Kenziko’s Kontact(tm) touch solution. The referees can select video clips, scrub through them and switch between cameras at will, with the footage always reflecting the current timecode.

kz_vcsAll the video clips are stored on EVS servers, and the Video Control System connects to them via RS-422, using standard protocols. The clips are fed through video inputs into the Viz engine. Video Control System plug-ins in the graphic scene allow the referees to control the playback, talking directly to the EVS control.

BBC World uses Kontact(tm) touchscreen solution to launch ‘Outside Source’

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Kenziko are thrilled to have been involved in BBC World’s new interactive show ‘Outside Source’ which launches today at 18:00 GMT.

The BBC’s in-house design team used the Kontact(tm) touchscreen solution for vizrt to produce an ambitious touchscreen system incorporating headlines, still images, video clips, live video sources, social media and maps.

Outside Source makes use of a U-Touch touchscreen overlay which has been fitted over the BBC’s existing screen. Our Kontact(tm) solution allows the overlay to communicate with a Vizrt graphics engine over the internal network, and provides the designers with core touchscreen controls to handle common gestures.

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Outside Source touchscreen being used by presenter Ros Atkins

Data for the screen is handled by Viz Content Pilot templates developed by the BBC’s own team.

We think Outside Source is a bold and ambitious use of touchscreen technology, and we’re proud to have helped the BBC achieve their goals.

Read more about this on the BBC Website.

Gearing up for NAB

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It’s that time of year again, when our thoughts turn to Las Vegas.

NAB is the world’s largest broadcast show, and 2014 will be our third year exhibiting. This year we have more to show than ever.

With the broadcast industry in major transition, this year is likely to see a swathe of new technologies. We’re hoping to show some interactive 4K content on the stand in partnership with Vizrt and U-Touch USA. If you’re interested in getting some hands-on time with our latest Kontact(tm) touchscreen developments please let us know. And if you’d just like to set up a meeting, please contact us too.

passesWe’ll once again be partnering with Mammoth Graphics on the stand who’ll be showing Crowdburst, the perfect social media tool for broadcast.

If you’re heading to the show and don’t have a pass, please get in touch as we have a number of available guest passes which we can provide completely free of charge.

Look forward to seeing you on the show floor…

Announcing Kenziko’s new Video Control System

kz_vcsWhile building touchscreen systems, something that we’ve been asked about on a regular basis has been controlling external video servers. Be they Quantel, EVS or BlackMagic, this is a common wish for broadcasters. Designers want to be able to trigger video systems just like they trigger any other element.

But it never seemed very easy. So we decided we needed to create an easy way to do this. We call it the Kenziko Video Control System, or KZ-VCS for short.

What is KZ-VCS?

KZ-VCS is a stand-alone Windows application which can control a huge range of existing video hardware. (any device which understands VDCP, Sony or BlackMagic protocols). It communicates with the hardware via an RS-422 serial cable (more on that later) and provides control via its own user interface, or via TCP/IP.

KZ-VCS can control the video server in all the ways you would expect – cueing clips, playback speed control, jog/shuttle and being able to jump to specific timecodes are all supported.

KZ-VCS is also a thumbnail generator. If used with a BlackMagic DeckLink card (not supplied) it can create custom size thumbnails automatically for a set of clips. NB: Thumbnails can also be generated within Vizrt using the Viz plug-ins, with no need for the BlackMagic card.

Image of KZ-VCS

Thumbnails displayed in the KZ-VCS interface

In addition KZ-VCS comes complete with a set of plug-ins for Vizrt graphics engines which allow control of the system without the need for scripting. And of course the system can be controlled via scripting if desired. If you use another graphics system, you can still use KZ-VCS – please read on for more info.

How would I integrate KZ-VCS into my setup?

KZ-VCS can be installed on either your graphics engine PC, or on another PC on the same network – since it is accessed via TCP/IP these machines can physically be in very different places (and in broadcast we find that’s often the case).

The Video server(s) need to be connected physically to the PC running KZ-VCS using an RS-422 cable.

How do I control my video server from Vizrt?

Once the KZ-VCS plug-ins for Vizrt are installed the process of controlling the server is very easy. In general it’s simply a case of setting which control you want (play, pause etc.) and triggering that to happen when you want within your graphic.

It’s also possible to retrieve timecode and clip information either for display or scripting purposes.

I don’t have Vizrt. Can I use KZ-VCS?

Yes. Because KZ-VCS is an external system, any software which can communicate via TCP/IP can work with KZ-VCS. If you are interested in using KZ-VCS with another graphics system please contact us and we can get you up and running.

What video servers are compatible with KZ-VCS?

Because we’ve implemented two of the most common protocols, VDCP and Sony RS422, a vast range of video servers will work with KZ-VCS. As long as your server supports one of these protocols via serial RS422 then it should work fine.

In addition we have implemented the protocol for BlackMagic HyperDeck devices, so these are also fully controllable, providing a lower-cost solution.

Why would I choose KZ-VCS?

We believe KZ-VCS is the most flexible and cost-effective solution on the market. For information on pricing, or to get a trial version of the software please contact us.

BBC Breakfast Business launch

Kenziko built the Viz scene and Viz Content Pilot template for the BBC Breakfast business segment. Working from a design provided as an After Effects project by the in-house designers, we replicated the look and provided the means for the production team to update the content on a daily basis.

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The Viz Content Pilot template follows the BBC’s house style for all their Viz graphics. The template allows the production team to add pages, captions, and decide whether the content will be video or a still image.

The Viz scene itself uses a combination of control plug-ins and Viz Scripting to create the final sequence as it appears on air.

Here’s a video of the graphic as used On-Air.

X Factor Touchscreen

For this year’s Xtra Factor, the production team wanted to add additional interactivity to the procedings, and the idea to use a touchscreen was born.

Using our Kontact solution, we were able to develop a multi-functioning touchscreen system for the show, as well as provide the physical touchscreen itself.

With some design help from our friends at Mammoth Graphics, we put together a solution providing access to tweets related to specific

Xtra Factor touchscreen
contestants (derived from crowdburst), video clip analysis tools including playback control and telestration as well as the ability to show the results of twitter polls in realtime.

The launch show saw the touchscreen christened ‘WINKI’ with presenter Matt confidently using it throughout the show.

As well as the touchscreen, we also helped develop bespoke control systems for the main X Factor show, again providing integration with our crowdburst system to display tweets and judges heads representing how much they were being talked about on twitter.

Premier League Channel


We worked on the first studio touchscreen system for Premier League channel some years ago, so when DeltaTre won the tender to provide the graphics for the channel, they approached us and asked if we could help them build a state-of-the-art data driven system.

One of the key requirements of the new system was speed of access, so we initially focussed on integrating the stats feed (provided by Opta).

We were asked to provide a complete workflow for the touchscreen which comprised (in addition to our Kontact(tm) solution) bespoke operator interfaces and services for processing Opta data.

In addition Premier League channel needed social media tools to power their daily Fanzone show – watched all over the world, with a focus on viewer interaction, it was key they could get tweets to air as quickly as possible. To facilitate this they purchased Crowdburst, our tool for bringing social media data to screen quickly and easily.

We also provided a Piero integration, allowing the Piero system to be driven directly from the touchscreen.

BBC London Virtual Studio

We were asked to help the BBC’s internal VR team with the roll-out of their virtual studios as the BBC News team moved to its new headquarters in Central London.

For the BBC London VR set we helped implement real-time reflections, ambient occlusion and various other tweaks to add more realism to the set.

The reflection solution was rolled out to other shows, as the same physical desk is always present in the studio.

We also implemented some experimental features, including the ability to hide the physical cameras within the virtual environment.