TV2 Norway Soccer Analysis

TV2 Required an iPad-driven system for soccer analysis. Using our Kontact plug-ins for Vizrt, we were able to quickly add interaction to an existing line-up scene. Adding the ability to drag players to any location on the pitch, store preset formations and draw telestration (all in 3D perspective) we were able to deliver a useful tool for the presenters to use on air.

With some design support from Mammoth Graphics, we spent two days in the TV2 studios setting up the interactions. The in-house team were then able to add additional elements that they required before launching the graphics on air for the first time.

Chelsea TV Touchscreen system

ChelseaTV wanted more tools at their disposal to provide in-depth analysis both pre- and post-match.

Pat Nevin uses the ChelseaTV analysis touchscreen

 

 

We developed this touchscreen using our Kontact tools, allowing presenters Pat Nevin and Jason Cundy to analyse video clips (with playback control and telestration), team formations with controllable camera angles, as well as fixtures, tables and player statistics.

With design input from Mammoth Graphics, the touchscreen was launched in September and has proven its worth already providing hours of content for the channel.

Sky Sports News Transfer Window

For the end of the summer transfer window, Sky Sports News wanted to launch a new ‘Transfer Centre’ show using a video wall controlled by their existing touchscreen.

We built the original Transfer Window touchscreen, and helped add functionality to control a separate graphics engine, allowing the presenter to control the graphics live.

Timescales were tight and we worked through the night to ensure the show launched as planned.

Sky Sports News were the first customer using our Kontact(tm) solution, and we’re proud to still be working with them, some years down the road.

Russia’s Brightest

Back in January we worked with our friends at Mammoth Graphics on the BBC show ‘Britain’s Brightest’ – using our Kinetrak system.

The format was rolled out by RDF Media to a Russian broadcaster, and we were invited to recreate the ‘Word Cloud’ and ‘Volcano’ games in Moscow.

Kinetrak enabled the contestants (and judges) to interact with the graphics using physical movements. We provided the tools to set up questions, sets of words and manage the gameplay behind the scenes.

The contestants got to see a special display while they were playing the game. Overlaying the graphics made it look like they were plucking words out of the air.